0.2.5 Update
World Mover » Devlog
0.2.5 Changes
Mainly putting out this version right now to fix the massive issue with terrain lighting that is killing the desired mood for spaces in the shade.
- Un-broke the terrain lighting. Sorry 0.2.3 and 0.2.4 testers!
- Tweaked readable text in multiple places to make terms used for important concepts more consistent.
- Added a new cube close to an early cube puzzle to re-enforce a cubes use, draw player attention to the area, and reduce unnecessary backtracking. (Triple purpose!)
- Fixed W mantle check so that it won’t happen while crouching. (Window mantles were glitching.)
- Added more pyramids to the junk pile. Added more walking colliders to the junk pile to prevent player from getting stuck.
- Tweaked the layout of the tutorial area to better communicate opportunities
- Made temporary adjustment to the light bars in Station A4 while coming up with a new solution.
- Adjusted names of training programs to be more abstract and open to interpretation
Get World Mover
World Mover
A first person exploration level submitted to a level design jam (0.2.3 was Jam submission)
Status | In development |
Author | JBLevelDesign |
Genre | Adventure |
Tags | First-Person, fps-platformer, Immersive, Sci-fi |
More posts
- World Mover Design Overview51 days ago
- 0.2.8 Update55 days ago
- 0.2.7 Update56 days ago
- 0.2.6 Update61 days ago
- 0.2.4 Update62 days ago
- 0.2.3 Update (Jam Deadline Version)63 days ago
- 0.2.2 Update65 days ago
- 0.2.1 Quick Update68 days ago
- 0.2.0 Build Available for Playtesting68 days ago
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