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Devlog
Submission to Level Design Jam 8! (Evolve + A Special Place)
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World Mover
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Devlog
World Mover Design Overview
July 26, 2024
by
JBLevelDesign
First off I strongly encourage you to download and play World Mover for yourself before spoiling it with this overview. This post is actively being edited to fix formatting and clarify information. Th...
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0.2.8 Update
July 23, 2024
by
JBLevelDesign
0.2.8 Update Fixed an issue where colliders that were meant to be invisible in the final scene were bright pink. Re-baked the lighting to get rid of the unwanted pink reflections. Fixed the bricks! Br...
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0.2.7 Update
July 22, 2024
by
JBLevelDesign
0.2.7 Changes Power Grid It was too difficult for players to determine what was being powered by each floors aux battery port. While powered interactable have a powered glow, it was too easy to miss t...
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0.2.6 Update
July 17, 2024
by
JBLevelDesign
0.2.6 Changes This is just another quick update to address the issues that came up from more playtest footage. Fattened up several key platforms in the level Added platform above pipe jump to prevent...
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0.2.5 Update
July 16, 2024
by
JBLevelDesign
0.2.5 Changes Mainly putting out this version right now to fix the massive issue with terrain lighting that is killing the desired mood for spaces in the shade. Un-broke the terrain lighting. Sorry 0...
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0.2.4 Update
July 16, 2024
by
JBLevelDesign
0.2.4 Removed some pesky dynamic lights that were hiding inside a hollow part of the level since 0.1.0 Took precautions to avoid player glitching through the ceiling in the first area. The player will...
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0.2.3 Update (Jam Deadline Version)
July 14, 2024
by
JBLevelDesign
0.2.3 Changes Revised how mantle is handled in certain areas of the map due to unique issues presented by arrangement of mantle-able geometry and the new controls Fixed an issue where the first time t...
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0.2.2 Update
July 12, 2024
by
JBLevelDesign
0.2.2 Updated mantle to work when holding W as well as when holding Space. This is potentially game breaking and will require thorough bug testing. Please be patient and take note of odd behavior when...
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0.2.1 Quick Update
July 10, 2024
by
JBLevelDesign
0.2.1 Makes a few small adjustments to the layout based on new playtesting insights. I haven't done a full end to end test to make sure I didn't break something essential so I'll leave 0.2.0 up as wel...
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0.2.0 Build Available for Playtesting
July 10, 2024
by
JBLevelDesign
0.2.0 Wow! It's finally time to upload the first big update based on playtesting and feedback. The majority of the level has been overhauled based on playtest feedback The tutorial area has been simpl...
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Plans for 0.2.0 based on playtests
July 02, 2024
by
JBLevelDesign
Playtesting the first draft has revealed a lot of useful information. Suspicions about potential issues were confirmed. New issues came to light. Game breaking problems surfaced. Much needed advice wa...
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Update 0.1.3
June 30, 2024
by
JBLevelDesign
Update 0.1.3 Fixed game breaking issue where the player could get stuck permanently in part of the Engine Access room. Fixed the unclimbable geometry in area 1. Changed settings on itch page so it wou...
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Update 0.1.2
June 30, 2024
by
JBLevelDesign
Update 0.1.2 Made changes in the geometry of the first room to limit information, reduce confusion, and reduce controller glitching. Streamlined area 2 Replaced lore readable with more relevant mechan...
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Update 0.1.1
June 30, 2024
by
JBLevelDesign
Update 0.1.1 Made adjustments to the layout, signposting, and interactable item distribution in the first room based on initial playtesting. Find the replaced file on main project...
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